Vision is a complicated process, and a lot of things can go wrong — but common afflictions like nearsightedness or an inability to focus on objects close up affect millions. Combined with how VR presents depth of field and other effects, this leads to a variety of optical problems and inconsistencies that can produce headaches, nausea and disorientation.
Every person needs a different optical mode to get the best possible experience in VR,” said Stanford’s Gordon Wetzstein in a news release.
One approach uses a liquid lens, the shape of which can be adjusted on-the-fly to adjust for certain circumstances — say, when the focus of the game is on an object that the viewer normally wouldn’t be able to focus on. The screen itself could also be moved in order to better fit the optical requirements of someone with a given condition.